Although this is probably old news, it may still be worth noting that the MOTHER 3 Fan Translation has been completed.
After two long years of dedicated hacking and translating, the final patch is now finally available. MOTHER 3 is the 2006 Game Boy Advance sequel to the 1995 SNES RPG, EarthBound. While there are three games in the series, only one has been released outside of Japan. With no plans to release the game in any other country, the fans took it upon themselves to translate it to the English language.
To download the patch, with utilities for Windows, Mac OS X, and Linux, visit the official project page at:
http://mother3.fobby.net
Not only that, but now that the English patch has been completed, projects to translate the game into even more languages have appeared. Below are the official sites for their respective languages:
(Note that these projects are still not complete)
SPANISH - LATIN AMERICA (ESPAÑOL LATINOAMERICANO)
http://m3.ohui.net/
SPANISH - SPAIN (CASTELLANO)
http://mother3spanish.blogspot.com/
PORTUGUESE - BRAZIL (PORTUGUÊS BRASILEIRO)
http://www.earthboundbrasil.com/
PORTUGUESE - PORTUGAL (PORTUGUÊS EUROPEU)
http://www.mother3pt.blogspot.com/
FRENCH (FRANÇAIS)
http://mother3enfrancais.blogspot.com/
GERMAN (DEUTSCH)
http://germanmother3.wordpress.com/
ITALIAN (ITALIANO)
http://mother3italia.blogspot.com
A new version of this Genesis / Sega CD / 32X emulator is available.
Milestone 5.3 fixes the following bugs:
- PIC compilation was broken due to the new CPU Flags code.
- nasm\'s -O3 optimization doesn\'t work properly on the Gens code with older versions of nasm. Gens now uses the -O1 optimization instead.
Milestone 5.3 has the following miscellaneous changes:
- [GTK+] Removed some unnecessary GDK includes.
Download the emulator at the author's website. It is also available here: Windows / Ubuntu
Jathys has a new version of the HME (Harvest Moon Editor).
The menus for newly supported rooms were left out of the last release for some reason (rendering compressed areas as nothing but black as a result). Likewise, Lunar Compress.dll wasn't included with the download.
HME 4.01 includes the dll and the new menus, so things work the way they were meant to.
Get it here. Don't forget to visit Jathys' webpage on ZD.
Special thanks to Jathys himself for the news.
These are the changes for the PSP's Nintendo 64 emulator.
Supported TV Out
Supported ME Audio
Reset not working right
Download it Here or this website
A new version for Windows of this Nintendo DS emulator has been released.
This is the changelog:
- Fixed bugs in Console Window.
- Fixed bugs in Palette Viewer.
- Fixed bugs in VRAMCNT_F,VRAMCNT_G.
- Fixed bugs in Textures Management.
- Fixed bugs in BGxCNT registers.
Download it here or at the author's webpage.
The third intermediate update of version 0.128 of MAMEUI (formerly MAME32) has been released.
You can download the source code and the 32bit version here. For the 64bit version, go to the author's website.
A new release of MAMEUIFX (called before MAME32FX) is available. This is what's new:
Updated to MAME 0.128u3 - MAMEUI 0.128
Download it at the author's webpage. Source code is also available here.
A new update for the beta version of this open source NES emulator for Windows is available.
No code changes, but the mapper DLLs are now licensed under the BSD license and their sources are now available on SourceForge.
Download it here or at the author's website.
A new stable version of this Amiga emulator for Windows is available. This is what's new:
Major 1.5.x bug fixes:
- Huge memory leak when switching between RTG and native modes.
- Writing to disk images didn't work in some games.
- Configuration cache missing files in subdirectories.
- Random freeze when switching to fullscreen modes that are smaller
than desktop resolution.
- Second and third mouse/firebutton handling fix (Aladdin, BC.Kid
and more)
Other bugs fixed:
- "Always on top", "No taskbar button" and fullscreen color depth
change works on the fly.
- OpenGL fullscreen fixed.
- Parallel/Serial/MIDI select menus and Input-panel bottom options
didn't work correctly.
- System clock run slightly too fast or slow if chipset refresh rate
was different than startup refresh rate (really old bug).
- OCS NTSC configuration defaulted to PAL refresh rate.
- Real PCMCIA SRAM card re-insert detection fixed.
- Fullscreen RTG 16-bit to 32-bit desktop windowed mode switch
(CTRL+F12) color errors fixed.
New features:
- Basic file association settings added to GUI (.uae, .adf etc..)
- RTG vertical blank wait uses interrupts, no more busy waiting. Should
improve performance in many fullscreen RTG games.
- Added RTG virtual refresh rate configuration to GUI.
- Added RTG refresh rate next to chipset refresh rate FPS counter.
- Undocumented OCS "scanline" feature emulated (Ode to Ramon I and II)
- Midline resolution change improvements (still far from perfect,
Disposable Hero, Innovation Part 2)
- Only accept current latest OpenAL32.dll or newer (old versions can
cause crashes during device enumeration)
- Improved emulation of reads from write-only custom registers
(S.E.X. / Fantasys)
- Syncronize Clock stability improved.
Download it here or at the project webpage.
A new beta release of this NES emulator for Windows is available. Thi is what's new:
- Added triple buffering, no screen tearing.
- Usual fixes and minor GUI changes.
Get it at the author's webpage or here
A new version of this auditing tool was released a few days ago.
Get it here or at the author's webpage.
A new release of MAMEUIFX (called before MAME32FX) is available. This is what's new:
Updated to MAME 0.128u2 - MAMEUI 0.128
- Added a new toolbar to the GUI based on iCandy Jr. theme for FireFox.
- Fixed MAME Testers bug ID 02618. (samuraia and clones: No SFX sound)
Download it at the author's webpage. Source code is also available here.
A new beta version of this Amiga emulator for Windows is available.
Beta 7:
- fixed D3D scanline missing right edge
- OCS NTSC chipset always used PAL rates
- windowed RTG mode FPS counter shows both RTG and chipset refresh rates "
[ - CIA TOD didn\'t stop when genlock mode was enabled without genlock (caused KS to detect wrong timing mode, result was most OS time functions, including CLI wait-command, counted incorrectly if configured chipset refresh rate was different than current refresh rate. Bug since the beginning of time but genlock option made this worse because old "genlock always connected" feature hide this bug.. (CIA-A TOD configured to PS tick didn\'t have this problem) Thanks Ed Cruse for real NTSC A3000 testing.
- Syncronize clock improved. Automatically enables PS supply tick mode (CIA-A TOD = sysclock only if it uses PS supply tick) and also counts "lost" ticks when emulation is stopped (for example GUI is open) This is still a hack but at least it seems to work now
- CIA TOD didn\'t stop when genlock mode was enabled without genlock (caused KS to detect wrong timing mode, result was most OS time functions, including CLI wait-command, counted incorrectly if configured chipset refresh rate was different than current refresh rate. Bug since the beginning of time but genlock option made this worse because old "genlock always connected" feature hide this bug.. (CIA-A TOD configured to PS tick didn\'t have this problem) Thanks Ed Cruse for real NTSC A3000 testing.
Download it here or at the English Amiga Board.
A new version of this NES emulator has been released. It has several changes. Check them out in the author's webpage. You can download the emulator here as well.
A new version of this Genesis / Sega CD / 32X emulator is available. Several changes have been made. Check them out at the author's website, where you can also download it. The emulator is also available here: Windows / Ubuntu
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